Kuzeke elang: Difference between revisions

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== Scoring ==
== Scoring ==


The winning player is initially awarded 12 points, which is then compounded with any initial additive points (Kzmr: ''sdnsi''). Next, this number is multiplied by a factor determined by the number of augmentations (Kzmr: ''bdkšnsi''). This factor stems from a sequence of multiples of powers of six – each power is multiplied by 1, 2, and 3. As 1 augmentation is equivalent to a point multiplier of 2, the sequence is as follows:
The winning player is initially awarded 12 points, which is then compounded with any initial additive points known as counters (Kzmr: ''sdnsi''). Next, this number is multiplied by a factor determined by the number of augmentations (Kzmr: ''bdkšnsi''). This factor stems from a sequence of multiples of powers of six – each power is multiplied by 1, 2, and 3. As 1 augmentation is equivalent to a point multiplier of 2, the sequence is as follows:


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=== Year markers ===
=== Year markers ===


A relatively common house rule is the addition of a special meld type based on the number of the current year. In parts of Baphia where the Eastern Noellastani calendar is used, this constitutes an exception to the three-card minimum for a meld, as the current year (33) expressed in base 6 is represented by the cards 5 and 3. In the Western Noellastani system, the year 20 Sinumsa is expressed as 3-2-Spring, with the spring card representing the era name. Both of these have the added requirement that the minor tiles must be part of the same suit, and that jokers are prohibited.
A relatively common [[w:House rule|house rule]] is the addition of a special meld type based on the number of the current year. In parts of Baphia where the Eastern Noellastani calendar is used, this constitutes an exception to the three-card minimum for a meld, as the current year (33) expressed in base 6 is represented by the cards 5 and 3. In the Western Noellastani system, the year 20 Sinumsa is expressed as 3-2-Spring, with the spring card representing the era name. Both of these have the added requirement that the minor tiles must be part of the same suit, and that jokers are prohibited.


The Kzmr system is based on the naming process of Kzmr numbers, so the year 1911, which is expressed as 211 before 4000, is represented by the cards 2-1-1-West-4-10-10-10. The requirement that none of these can be jokers still applies, but the cards before and after the west card may be in different suits.
The Kzmr system is based on the naming process of Kzmr numbers, so the year 1911, which is expressed as 211 before 4000, is represented by the cards 2-1-1-West-4-10-10-10. The requirement that none of these can be jokers still applies, but the cards before and after the west card may be in different suits.
== Scoring conditions ==
All winning hands are required to have at least one of a set number of properties which known as 'formations' before victory can actually be obtained. All formations are worth a set number of counters or augmentations. There are also a few properties which, while not being valid formations in and of themselves and thus being insufficient to declare a victory, are worth points.
=== Draw-based wins ===
'''Self-draw:''' If the winning player's completing card was drawn from the draw pile, they are awarded 2 counters, but this does not constitute a formation.
'''Last card draw''': If the winning player's completing card was the last card in the draw pile, they are awarded 1 augmentation.
'''Blessing of the Moon''': If the dealer's initial hand is a winning hand, they are awarded 4 augmentations.
'''Blessing of the Sun''': If a player other than the dealer completes their hand before the dealer's second turn, they are awarded 4 augmentations.
'''Taking from the bundle''': If the winning player's completing card is the top of another player's displayed meld, they are awarded 4 counters.
=== Wins based on hand structure ===
'''Three quints''': A hand consisting of three quints is worth 1 augmentation.
'''Five trips''': A hand consisting of five trips is worth 1 augmentation.
'''Concealed hand''': A hand with no displayed melds is worth 4 counters.
'''Sequence of Sequences''': The Sequence of Sequences consists of five different sequences of increasing size from 1 to 5, each of which has a different category, i.e., it contains all four suits as well as a sequence of elements. The 1-sequence (single card) and 2-sequence (two consecutive cards) must not contain any jokers. A hand with this structure is worth 6 augmentations.
=== Wins based on specific tiles ===
'''Season trip''': A hand containing three identical season tiles is worth 1 augmentation if the set in question is open, and 3 if the set is concealed.
'''Direction trip''': A hand containing three identical direction tiles is worth 1 augmentation if the set in question is open, and 3 if the set is concealed.
'''Four seasons''': A hand containing a four seasons quad is worth 3 counters.
'''Four directions''': A hand containing a four directions quad is worth 3 counters.
'''Seat direction''': Each instance of the winning player's seat direction in their hand is worth 2 counters.
'''Set of round number''': A set with the round number is worth a number of counters equivalent to two less than its size, for instance, a three-card set of the round number is worth 1 counter while a seven-card set is worth 5.
'''No jokers''': A hand with no jokers, while not a formation, is worth 6 counters.
'''One joker''': A hand with one joker, while not a formation, is worth 3 counters.
=== Suit-based wins ===
'''False flush''': A hand consisting solely of major cards and minor cards in a single suit is worth 1 augmentation if open, and 3 if concealed.
'''Split flush''': A hand consisting solely of minor cards in two different suits is worth 1 augmentation if open, and 2 if concealed.
'''Full flush''': A hand consisting solely of minor cards in a single suit is worth 2 augmentations if open, and 6 if concealed.
'''All majors''': A hand consisting solely of major cards is worth 5 augmentations.