Kuzeke elang: Difference between revisions

 
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== Scoring ==
== Scoring ==


The winning player is initially awarded 12 points, which is then compounded with any initial additive points known as counters (Baphian: {{Ukilen|}} ''zo{{Overline|te}}si'',  Kzmr: {{Kzmr|}} ''sdsi''). Next, this number is multiplied by a factor determined by the number of augmentations (Baphian: {{Ukilen|SASE}} ''je{{Overline|ju}}sa{{Overline|se}}si'', Kzmr: {{Kzmr|TH}} ''bdkthnsy''). This factor stems from a sequence of multiples of powers of six – each power is multiplied by 1, 2, and 3. As 1 augmentation is equivalent to a point multiplier of 2, the sequence is as follows:
The winning player is initially awarded 12 points, which is then compounded with any initial additive points known as counters (Baphian: {{Ukilen|}} ''zo{{Overline|te}}si'',  Kzmr: {{Kzmr|}} ''sdsi''). Next, this number is multiplied by a factor determined by the number of augmentations (Baphian: {{Ukilen|}} ''je{{Overline|ju}}sa{{Overline|se}}si'', Kzmr: {{Kzmr|TH}} ''bdkthnsy''). This factor stems from a sequence of multiples of powers of six – each power is multiplied by 1, 2, and 3. As 1 augmentation is equivalent to a point multiplier of 2, the sequence is as follows:


{| class="wikitable"
{| class="wikitable"
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'''Seat direction''': Each instance of the winning player's seat direction in their hand is worth 2 counters.
'''Seat direction''': Each instance of the winning player's seat direction in their hand is worth 2 counters.


'''Set of round number''': A set with the round number is worth a number of counters equivalent to two less than its size, for instance, a three-card set of the round number is worth 1 counter while a seven-card set is worth 5.
'''Set of round number''': A set with the round number is worth a number of counters equivalent to two less than its size, for instance, a three-card set of the round number is worth 1 counter while a six-card set is worth 4.


'''No jokers''': A hand with no jokers, while not a formation, is worth 6 counters.
'''No jokers''': A hand with no jokers, while not a formation, is worth 6 counters.
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'''Identical sequences''': A hand containing two sequences of exactly the same cards (allowing for joker substitutions) is worth 3 augmentations if the sequences are both trips, and 4 augmentations if they are both larger than trips.
'''Identical sequences''': A hand containing two sequences of exactly the same cards (allowing for joker substitutions) is worth 3 augmentations if the sequences are both trips, and 4 augmentations if they are both larger than trips.


'''Equivalent sequences''': A hand containing three sequences of the same ranks in different suits (allowing for joker substitutions) is worth 2 augmentations if the sequences are both trips, and 3 augmentations if they are both larger than trips.
'''Equivalent sequences''': A hand containing three sequences of the same ranks in different suits (allowing for joker substitutions) is worth 2 augmentations if the sequences are all trips, and 3 augmentations if they are all larger than trips.


=== Set-based wins ===
=== Set-based wins ===