Kuzeke elang: Difference between revisions
m →Scoring |
m →Scoring |
||
| (2 intermediate revisions by one other user not shown) | |||
| Line 69: | Line 69: | ||
== Scoring == | == Scoring == | ||
The winning player is initially awarded 12 points, which is then compounded with any initial additive points known as counters (Baphian: {{Ukilen|}} ''zo{{Overline|te}}si'', Kzmr: {{Kzmr|}} ''sdsi''). Next, this number is multiplied by a factor determined by the number of augmentations (Baphian: {{Ukilen| | The winning player is initially awarded 12 points, which is then compounded with any initial additive points known as counters (Baphian: {{Ukilen|}} ''zo{{Overline|te}}si'', Kzmr: {{Kzmr|}} ''sdsi''). Next, this number is multiplied by a factor determined by the number of augmentations (Baphian: {{Ukilen|}} ''je{{Overline|ju}}sa{{Overline|se}}si'', Kzmr: {{Kzmr|TH}} ''bdkthnsy''). This factor stems from a sequence of multiples of powers of six – each power is multiplied by 1, 2, and 3. As 1 augmentation is equivalent to a point multiplier of 2, the sequence is as follows: | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 187: | Line 187: | ||
'''Seat direction''': Each instance of the winning player's seat direction in their hand is worth 2 counters. | '''Seat direction''': Each instance of the winning player's seat direction in their hand is worth 2 counters. | ||
'''Set of round number''': A set with the round number is worth a number of counters equivalent to two less than its size, for instance, a three-card set of the round number is worth 1 counter while a | '''Set of round number''': A set with the round number is worth a number of counters equivalent to two less than its size, for instance, a three-card set of the round number is worth 1 counter while a six-card set is worth 4. | ||
'''No jokers''': A hand with no jokers, while not a formation, is worth 6 counters. | '''No jokers''': A hand with no jokers, while not a formation, is worth 6 counters. | ||
| Line 215: | Line 215: | ||
'''Identical sequences''': A hand containing two sequences of exactly the same cards (allowing for joker substitutions) is worth 3 augmentations if the sequences are both trips, and 4 augmentations if they are both larger than trips. | '''Identical sequences''': A hand containing two sequences of exactly the same cards (allowing for joker substitutions) is worth 3 augmentations if the sequences are both trips, and 4 augmentations if they are both larger than trips. | ||
'''Equivalent sequences''': A hand containing three sequences of the same ranks in different suits (allowing for joker substitutions) is worth 2 augmentations if the sequences are | '''Equivalent sequences''': A hand containing three sequences of the same ranks in different suits (allowing for joker substitutions) is worth 2 augmentations if the sequences are all trips, and 3 augmentations if they are all larger than trips. | ||
=== Set-based wins === | === Set-based wins === | ||