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	<title>Namsaxetaf - Revision history</title>
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	<updated>2026-09-01T01:18:59Z</updated>
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		<id>https://lot.icosahedr.online/index.php?title=Namsaxetaf&amp;diff=3055&amp;oldid=prev</id>
		<title>Kazimir: Created page with &quot;&#039;&#039;&#039;Namsaxetaf&#039;&#039;&#039; (Amafjk for &quot;cartography&quot;) is a Matkhan game played with a deck of specialized cards, two moveable pieces (known as &#039;&#039;xanat&#039;&#039;, meaning &quot;ships&quot;) of opposing colors (traditionally black and white, with black moving first), and two sets of tokens in the same colors as the moveable pieces. The game is based on territorial control – that is to say, whoever has the most tokens on the grid of cards at the end of the game is the...&quot;</title>
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		<updated>2025-04-13T21:33:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Namsaxetaf&amp;#039;&amp;#039;&amp;#039; (&lt;a href=&quot;/wiki/Amafjk_language&quot; title=&quot;Amafjk language&quot;&gt;Amafjk&lt;/a&gt; for &amp;quot;cartography&amp;quot;) is a &lt;a href=&quot;/wiki/Matkha&quot; title=&quot;Matkha&quot;&gt;Matkhan&lt;/a&gt; game played with a deck of specialized cards, two moveable pieces (known as &amp;#039;&amp;#039;xanat&amp;#039;&amp;#039;, meaning &amp;quot;ships&amp;quot;) of opposing colors (traditionally black and white, with black moving first), and two sets of tokens in the same colors as the moveable pieces. The game is based on territorial control – that is to say, whoever has the most tokens on the grid of cards at the end of the game is the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Namsaxetaf&amp;#039;&amp;#039;&amp;#039; ([[Amafjk language|Amafjk]] for &amp;quot;cartography&amp;quot;) is a [[Matkha|Matkhan]] game played with a deck of specialized cards, two moveable pieces (known as &amp;#039;&amp;#039;xanat&amp;#039;&amp;#039;, meaning &amp;quot;ships&amp;quot;) of opposing colors (traditionally black and white, with black moving first), and two sets of tokens in the same colors as the moveable pieces. The game is based on territorial control – that is to say, whoever has the most tokens on the grid of cards at the end of the game is the winner.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
In its most basic variation, a Namsaxetaf game begins with laying out 49 cards from the deck face-down in a 7×7 grid, then placing the two pieces on opposite corners of the board. A draw pile of the remaining cards is set next to the grid.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Each turn, a player draws a card from the draw pile. They then place this card face-up in the current location of their &amp;#039;&amp;#039;xanat&amp;#039;&amp;#039;, taking the card that was formerly below it. If the card below was a &amp;quot;calm sea&amp;quot; card (depicted as either a blank card or a card with the text &amp;quot;xatjkfj tjxxa&amp;quot;), the player&amp;#039;s turn ends. Otherwise, they follow the movement pattern listed on the newly played card, then repeats this process starting from the card they have moved to. If a player moves to a card that was formerly face down, a token of their color is placed there.&lt;br /&gt;
&lt;br /&gt;
In tournament gameplay, there is typically a limit put on the number of added moves, usually limiting each player to three moves per turn. The game ends when either the draw pile is fully exhausted or when all cards in the main grid are revealed.&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
&lt;br /&gt;
A conventional Namsaxetaf deck contains 100 cards. Among them, there are:&lt;br /&gt;
* 30 calm sea cards&lt;br /&gt;
* 10 [[w:Wazir|wazir]] cards, known as &amp;#039;&amp;#039;sankisfj tjtka&amp;#039;&amp;#039; (&amp;quot;straight breeze&amp;quot;)&lt;br /&gt;
* 10 [[w:Ferz|ferz]] cards, known as &amp;#039;&amp;#039;sankisfj kjnna&amp;#039;&amp;#039; (&amp;quot;crooked breeze&amp;quot;)&lt;br /&gt;
* 8 [[w:Dabbaba|dabbaba]] cards, known as &amp;#039;&amp;#039;xafjn tjtka&amp;#039;&amp;#039; (&amp;quot;straight gust&amp;quot;)&lt;br /&gt;
* 8 [[w:Alfil|alfil]] cards, known as &amp;#039;&amp;#039;xafjn kjnna&amp;#039;&amp;#039; (&amp;quot;crooked gust&amp;quot;)&lt;br /&gt;
* 5 [[w:List of fairy chess pieces|war machine]] cards, known as &amp;#039;&amp;#039;tasjf tjtka&amp;#039;&amp;#039; (&amp;quot;straight wind&amp;quot;)&lt;br /&gt;
* 5 [[w:List of fairy chess pieces|falafel]] cards, known as &amp;#039;&amp;#039;tasjf kjnna&amp;#039;&amp;#039; (&amp;quot;crooked wind&amp;quot;)&lt;br /&gt;
* 5 [https://www.chess.com/forum/view/chess-variants/basic-tactics-with-the-fairy-pieces typhoon half-knight] cards, known as &amp;#039;&amp;#039;atjxas njfka&amp;#039;&amp;#039; (&amp;quot;left whirlpool&amp;quot;)&lt;br /&gt;
* 5 [https://www.chess.com/forum/view/chess-variants/basic-tactics-with-the-fairy-pieces hurricane half-knight] cards, known as &amp;#039;&amp;#039;atjxas fjsat&amp;#039;&amp;#039; (&amp;quot;right whirlpool&amp;quot;)&lt;br /&gt;
* 4 [[w:Rook (chess)|rook]] cards, named separately after the [[w:Classical compass winds#Vitruvius&amp;#039;s 24-wind rose|four cardinal winds]]: Namatke (Septentrio), Manma (Solanus), Natat (Auster), and Axjfka (Favonius)&lt;br /&gt;
* 4 [[w:Bishop (chess)|bishop]] cards, named separately after the four intercardinal winds: Mannjm (Aquilo), Natmjn (Eurus), Axnjt (Africus), and Namxa (Caurus)&lt;br /&gt;
* 2 [[w:Shogi#Promotion|dragon king]] cards&lt;br /&gt;
* 2 [[w:Shogi#Promotion|dragon horse]] cards&lt;br /&gt;
* 2 [[w:Queen (chess)|queen]] cards&lt;/div&gt;</summary>
		<author><name>Kazimir</name></author>
	</entry>
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